Oxygen & life support
Air density, composition, circulation, and recycling for every habitable space — plus what happens to it when a seal fails.
// Module 03 — Survive
Every system in your colony exists because something out there is trying to kill it — cold, radiation, dust, silence, distance. Design like the crew's life depends on it, because in this brief, it does.
Air density, composition, circulation, and recycling for every habitable space — plus what happens to it when a seal fails.
Farming, livestock, and water extraction sized for 650 people, every day, indefinitely — not a season's supply.
Pressurised habitats that hold through dust storms, solar storms, micrometeorite strikes, and structural breaches.
Generation, storage, and a genuinely independent backup that keeps running through the night and through a month-long storm.
Redundant links between crew, colony segments, orbit, and Earth — with a plan for the minutes of lightspeed delay.
Surface, aerial, and interplanetary vehicles for people, cargo, and raw material, including how they are fuelled and serviced.
Shielding, burial, or water walls. There is no magnetic field to help you, and the dust that carries it gets everywhere.
Written responses for air loss, fire, power failure, medical emergency, and structural collapse — rehearsed, not improvised.
The system no diagram shows: a crew that holds together when the fix takes longer than the oxygen lasts.
Every one of these has to appear somewhere on your model board.