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// Module 01 — Explore

Mars Facts

Every number below is a design constraint, not trivia. Get comfortable with this planet — your colony has to survive on it.

0kilometresAverage distance from Earth
0hoursLength of one Martian day, a sol
0Earth daysLength of a Martian year
0celsiusAverage surface temperature
0of Earth'sSurface gravity — you would weigh a third of what you do now
0carbon dioxideA thin atmosphere, about 1% the pressure of Earth's
0kilometres tallOlympus Mons, the largest volcano in the solar system
0kilometres longValles Marineris, a canyon system that would span a continent

// The rest of the briefing

What the numbers leave out.

Some constraints do not fit on a dial. These are the ones that shape almost every design decision your team will make.

01

Two small moons

Phobos and Deimos, most likely captured asteroids — too small for their own gravity to pull them into spheres.

02

Water is already there

Polar ice caps and subsurface ice are the resource every serious colony proposal plans around. You do not ship water from Earth.

03

Why it is red

Iron oxide — rust — coats the surface. That same dust gets into seals, solar panels, and lungs, so airlock design matters.

04

No global magnetic field

Nothing deflects solar and cosmic radiation, so shielding is a habitat requirement rather than an optional extra.

05

Dust storms

Storms can wrap the entire planet for weeks, cutting sunlight. Any power design that assumes clear skies will fail.

06

Missions to date

Decades of orbiters, landers, and rovers came before the IDC's own proof-of-concept landings in 2050. You are designing the next chapter, not the first one.

Know the planet? Next, learn what it takes to stay alive on it.